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Enemy Codex

What comes up the valley. More kinds each level, tougher each wave.

AshigaruMelee

Standard Japanese footman. One shot puts him down

HP
0.7
Armor
0%
Speed
6
Score
100
From · Level 2
Plague-RiddenMelee

No formation. Fast, and never stops

HP
0.7
Armor
0%
Speed
7
Score
120
From · Level 2
Matchlock SquadRanged

Halts to fire. Leave them be and your aim starts to shake

HP
0.7
Armor
5%
Speed
5
Score
130
From · Level 3
Cannon CrewRanged

Halts at 150m and shells the wall. It never closes — you have to reach out

HP
0.8
Armor
0%
Speed
4
Score
200
From · Level 3
SpearmanMelee

Long spear, thick armor. Costly once they reach the palisade

HP
0.7
Armor
12%
Speed
5
Score
130
From · Level 2
Ronin ChiefEliteMelee

Elite — your allies never target them. Fast and tough

HP
0.8
Armor
20%
Speed
8
Score
380
From · Level 3
Rift BeastEliteMelee

Big and hard to drop. Charges the palisade inside 60m

HP
2.5
Armor
20%
Speed
9
Score
460
From · Level 4
Foreign MusketeerEliteRanged

Fires accurately from the longest range. Kill first

HP
0.8
Armor
15%
Speed
5
Score
420
From · Level 4
MenderEliteMelee

Keeps everything within 14m on its feet. Allies cannot touch it — find the circle and shoot it yourself

HP
1.4
Armor
0%
Speed
4
Score
600
From · Level 4
Ronin FootmanMelee

Walks in, then breaks into a run inside 60m. One shot puts him down

HP
0.7
Armor
0%
Speed
6
Score
100
From · Level 1
Shambling CorpseMelee

Limps in, then lunges inside 70m. Tough — takes two or three shots

HP
2.2
Armor
10%
Speed
3
Score
300
From · Level 1
Charging CorpseMelee

Sprints in and detonates at the palisade, wrecking your placements. Kill it early

HP
0.5
Armor
0%
Speed
13
Score
520
From · Level 1
Crow FlockAir

Ignores the ground line and sweeps in low

HP
0.5
Armor
0%
Speed
13
Score
190
From · Level 3
Balloon BombersEliteAir

Drops bombs from high up. The envelope is thick

HP
2.2
Armor
35%
Speed
3
Score
700
From · Level 5

Armor only blunts bullets. Explosions ignore it.